4. Alpha Protocol
Alpha Protocol is an action role-playing stealth game developed by Obsidian Entertainment, their first title
for an original IP, and published by Sega. The game revolves around the
adventures of field agent Michael Thorton. The game was originally set
to be released on October 27, 2009, but the release was pushed back to
May 27 in Australia, May 28 in Europe and June 1, 2010 in North
America.Alpha Protocol is played from a third-person perspective,
allowing the player to see Thorton and his surroundings at all times. As
Thorton is a trained CIA operative, the tools at the player's disposal
include numerous firearms, hand to hand
combat using Kenpo,and spy gadgets.In addition to the action elements,
players also earn Advancement Points, which can be placed into any of
the ten different skills in the game.These skills will increase
Thorton's ability to use certain weapons and grant different abilities
to him. These abilities are free to use, but require a "cooldown" period
before they can be used again. One ability, called Chain Shot, has been
mentioned in previews and allows Thorton to scan a group of enemies in
slow-motion before popping out of cover and shooting each of them more
rapidly than he would be capable of normally.
Alpha Protocol features numerous characters with whom to
interact. Conversations occur in real-time, giving the player a limited
amount of time to respond at key "decision points" during dialogue.The
dialog system in the game - known as the "DSS" or Dialogue Stance system
- allows the player to choose from three different attitudes, or
"stances," when speaking to an NPC. Obsidian has said that these options
are based on the personalities of the "three J.B.'s": Jason Bourne of The Bourne Identity novels and films, James Bond
of the eponymous film and book series, and Jack Bauer of the television
series 24, although the game itself does not use these names. During
dialog sequences, the player will be able to choose from options like
"professional" (Jason Bourne), "suave" (James Bond), and "aggressive"
(Jack Bauer), sometimes with a brief description of the dialogue choice
(such as "sarcastic") taking the place of the general stance. A fourth,
"special" dialogue choice is also sometimes available.Each NPC will
react differently to these choices; one character might be intimidated
by an aggressive stance, but another character may find an aggressive
stance to be insulting or childish. While dialogue choices will have
some immediately noticeable consequences, many may not be seen until
much later in game.As each conversation is experienced once per
playthrough, multiple playthroughs will be required in order to
experience all of the game's content; while the game contains a total of
approximately twelve hours of cinematic sequences, a player will only
experience around four hours during any given playthrough.
SPESIFIKASI
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